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Thread Statistics | Show CCP posts - 14 post(s) |

Airi Cho
Dark-Rising Decayed Orbit
115
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Posted - 2015.11.17 14:47:47 -
[1] - Quote
Alyssia Benar wrote:Still no answer to whether we can jump Caps or not. :(
you cant |

Airi Cho
Dark-Rising Decayed Orbit
115
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Posted - 2015.11.17 15:08:34 -
[2] - Quote
CCP Rise wrote:Lord Jasta wrote:Yet another item that can't be used in high sec, :( why not have this with a criminal timer? We really wanted to but even with a criminal timer you would pretty easily be able to destroy incursion fleets, which seemed over the top :(
How can you discriminate against lowsec and 0.0 incursion fleets?:p
In a more serious note ... you could make the spool up already give you criminal status. which gives the fleet some chance to react. but tbh ... the crap people would do with them to miners, haulers and so on is probably not worth the trouble. bumping haulers with machariels is bad enough. we don't have to make it easier. |

Airi Cho
Dark-Rising Decayed Orbit
115
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Posted - 2015.11.17 15:21:21 -
[3] - Quote
afkalt wrote:You can scram it, thus shutting off the module AND tackling the ship. Which is both flashy and surrounded by several thousand DPS. It'll have a bad time.
Again, if you can expect combat fleets to do this, you can JUST as easily expect incursion fleets to do this.
ed: And it should only go suspect, imo.
only works if they go suspect already during spool up. and then you have a *5* second window to lock the thing and scram it.that means your webbing loki or so needs to be with the bulk of the fleet. and if e.g. the lokis are a bit behind the main bulk fleet (let's say 20km) and the loki cant get into range to stop the dessy fast enough ... it jumps away the logis and leaving the normal ships to die. so turtle up is the only real option then to make warp scrambling as counter work. |

Airi Cho
Dark-Rising Decayed Orbit
115
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Posted - 2015.11.17 15:22:55 -
[4] - Quote
Morwen Lagann wrote:Haven't seen it asked, so - what's the expected deal with Command Destroyers, Micro Jump Field Generators, and (official) tournaments?
I'd personally make the assumption that the destroyers themselves will be allowed but that the MJFG module would not be; is this accurate, or would we have one of the other two options - that the Command Destroyer is banned in its entirety, or that the MJFG module is legal to fit on them (which could result in some comedy, but not particularly good TV)?
TBH ... it could even be a viable module during the tournament... if the MJD usage in the amarr championship is any indication. and it would give frigs and dessies even more of an important task. |

Airi Cho
Dark-Rising Decayed Orbit
115
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Posted - 2015.11.17 15:28:06 -
[5] - Quote
I dont run incursion. the difference is ... the fleet compositions you will normally find in null/lowsec will include tackle already. |

Airi Cho
Dark-Rising Decayed Orbit
115
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Posted - 2015.11.17 15:29:33 -
[6] - Quote
Arla Sarain wrote:I get the bitter feeling that this detracts from dedicated probers utility. The ability to act as a positioning tool and a warpin was pretty uch the only reason to bring a prober to a fight, seeing as how easy it is to evade probes otherwise. Now having a prober ongrid seems pretty redundant.
Probers will have so many other good uses than just blinking your fleet 100km. |

Airi Cho
Dark-Rising Decayed Orbit
115
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Posted - 2015.11.17 15:37:39 -
[7] - Quote
afkalt wrote:Hitting incursion isk/hour is NOT a good reason to deny high sec access to these. The counters are there, if people are too lazy or too dumb, or too cheap to use them then they deserve to die in a fire.
if you read my post ... you would have noticed that incursions were my minor gripe with this. there is a lot of game play that doesn't allow much free movement. (mining with orca on field comes to mind.) there is also many ships which by their nature are quite vulnerable to MJFG without having a proper counter to them. DST, orcas. I assume freighters are excempted by "is a capital".
and "because it is funny to blink them away" is not a good argument *for* MJFG in highsec either.
When you consider "is game mechanic X useful in highsec/lowsec/0.0" you should also look at what the activities in those areas require. |

Airi Cho
Dark-Rising Decayed Orbit
115
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Posted - 2015.11.17 17:00:55 -
[8] - Quote
Terra Chrall wrote:Querns wrote:Question: will MJFG use show up on killmails? Yes, in the same column as webifiers, logi, painters, points, and bubbles. Oh wait..... then that would be a no. Killmail have always only shown those that did damage to the ship, not the support around those damage dealing ships.
my hyena is on my kill mails with not a single bit of damage. |

Airi Cho
Dark-Rising Decayed Orbit
115
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Posted - 2015.11.17 17:05:14 -
[9] - Quote
Capqu wrote:any thought towards giving them the most powerful single link possible?
something like a 5% per lvl instead of 2%, since they are limited to 1
would mean you could run one link instead of the standard 4/5 in a wc/fc spot and focus on significantly buffing one specific area of your fleet
they arent limited to 1 |

Airi Cho
Dark-Rising Decayed Orbit
115
|
Posted - 2015.11.17 17:21:32 -
[10] - Quote
Templar Dane wrote:OH and a question about the new MJD...........scram turns it off.........but assuming it's not scrammed, will it pull scrammed ships with it?
no |
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